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Advanced [show]


Salasar Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He carries with him a set of rapiers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red crest is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Slave. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Salasar Akambherylliax, Male Dragonborn Expert 2
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)13 (+1) 10 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 150 gp.


Social Check DCs


Norkruuth Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His brass crest is thinning but still full. His eyes are gold and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant, Enemies. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Norkruuth Mystan, Male Dragonborn Commoner 14
Medium (6'6") Dragonborn, Chaotic Good (CR 14)
Armor Class 12
Hit Points 81 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 9 (-1)17 (+3)
Skills Arcana +6, Persuasion +8
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 6000 gp. Obsidian (8 gp). Golden yellow topaz (300 gp). Eye agate (8 gp). Sardonyx (20 gp). Citrine (20 gp). Alexandrite (300 gp). Star ruby (900 gp). Jasper (20 gp). Blue quartz (8 gp). White opal (900 gp). Jade (150 gp). Star ruby (900 gp). Aquamarine (300 gp).


Social Check DCs


Glim Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His silver hair and beard is wavy and long. His eyes are blue and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Glim was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: An old rival family wants him found.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Glim Fiddlefen, Male Gnome Bard 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)3 (-4) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics -2, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged -2 / 1d4-4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 80 gp.


Social Check DCs


Bidreked Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Stableman, he is not a threatening figure. His bronze crest, when down, is lengthy. His gold eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker. Flaws: Insane, Mundane. Bonds: Criminal record, Rich, Job. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Bidreked Bhenkumbyrznaax, Male Dragonborn Aristocrat 9
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)15 (+2) 9 (-1)4 (-3)
Skills History +5, Insight +2
Senses Passive Perception 9
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Ugol Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His brown hair has been sun bleached extensively. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He believes the world needs to unite to get rid of illithids once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their daughter. He worked as a Bricklayer, and he later adopted a second daughter.

Motivation: Many illithids want him driven away; and marry his brother to traveling adventurers

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Enemies, Family. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Ugol Marston, Male Half-Orc Cleric 4
Medium (5'2") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 gp.


Social Check DCs

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