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NPC Generator

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Advanced [show]


Balifra Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a fancy grey dress, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'2" when asserting herself. Her white hair is well kept. She wears crescent spectacles with a black brim.

Personality: She exudes charisma. She is a tour de force of persuasion. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was raised in a forest tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Layabout work with an outfit from a few towns over. Layabout work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Layabout.

Motivation: She would like to get married and retire; and she is unsatisfied with her job

Bonds: Attractive, Adventurer, Nature, Job, Has a crush. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Balifra Goldfinder, Female Dwarf Druid 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills History +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 360 gp. 1 Masterwork manacles.


Social Check DCs


Meena Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. Her hair is always cut to a buzz. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Meena isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in the south. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Beggar kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with her brother; and a rival would like her out of the picture

Ideals: Impeccable. Bonds: Attractive, Family, Immigrant, Criminal record. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Meena Sympony, Female Gnome Cleric 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)16 (+3) 6 (-2)7 (-2)
Skills Athletics +3, Nature +5
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Undercommon, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Red-brown spinel (120 gp). Tiger eye turquoise (5 gp). White opal (1000 gp). 1 Minor magic item.


Social Check DCs


Harvest On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally shirtless and showing off his tattooed chest. His white fur is knotted and matted. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Harvest grew up listening to his mother's many stories. Harvest was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Weaver. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Guardian, Criminal record, Adventurer. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Harvest On the Water, Male Tabaxi Rogue 13
Medium (6'5") Tabaxi, Lawful Evil (CR 13)
Armor Class 14
Hit Points 65 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)19 (+4) 13 (+1)11 (+0)
Skills Investigation +8, Stealth +8
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Abyssal, Giant
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4

Possessions: 3000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Finely wrought small gold bracelet (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).


Social Check DCs


Mara Zhou, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing a long, yellow, dusty cloak. Her silver hair is thinning but still full. She has a dull look in her amber eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Mara was born the youngest of three triplets. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Secretive, Antagonistic. Bonds: Family, Nature, Job. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Mara Zhou, Female Half-Elf Warrior 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 9000 cp.


Social Check DCs


Olivia TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a fancy white dress. Her golden hair is wavy and long. Her amber eyes are slightly larger than normal.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born several months after her mother was called into army service. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Logical. Bonds: Attractive, Military, Rich, Criminal record. Occupation: Farmer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Olivia TellPenny, Female Halfling Druid 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)12 (+1) 12 (+1)8 (-1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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