Sybil Kensley, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing colorful clothing, dressed as a Doctor. She has no hair. Her eyes are a pleasant amber.
Personality: She acts crazy and hedonistic. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born at the edge of vast island. She dropped out of school before completing her studies. Days after completing her studies, news broke out that her hometown was attacked by illithids. Sybil was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge
Ideals: Logical, Fighting. Flaws: Ugly, Hedonist. Bonds: Nature, Enemies. Occupation: Doctor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 73 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 3100 gp. Jeweled anklet (1000 gp). Golden circlet with four aquamarines (1000 gp). A roughly beaten golden orb (130 gp). Solid gold idol (800 gp). A necklace of small pink pearls (1000 gp). Sapphire pendant on gold chain (500 gp). 1 Minor magic item.
Flame Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear brown clothing when she does not wear armor and is in decent physical shape. Her fur is gray and very short. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She believes the world needs to unite to get rid of brigands once and for all.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She wants nothing more than to rejoin the army; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Justice, Fighting. Flaws: Addict. Bonds: Enemies, Immigrant, Military. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 23 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 600 gp.
Krimmon High-hill, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is harsh and unforgiving.
History: Sold as a small child to a brothel owner, Krimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Carpenter like his father before him.
Motivation: He has a crush on the local Glassblower; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Antagonistic. Bonds: Poor, Criminal record, Mentor, Job, Has a crush. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 9)
Armor Class 15
Hit Points 64 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 210 pp. Jeweled anklet (4000 gp). An abacus with copper, silver and gold markers (170 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp).
Fargrim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His long brown hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Job, Family, Enemies. Occupation: Body Guard
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 30 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate.
Jasmine Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is physically well-built. Her brown hair is long and unkept. She wears a mask on her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents enrolled her in a Paladin school at a young age so that she could practice her psionic talents. She has worked as a Adventurer like her father before her.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 28 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Orc
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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