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Nuraval Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large brown mantle and cape that has been intricately interwoven into his green robe. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Dyer, who enjoyed hunting, Nuraval was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Nuraval Rumnaheim, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 119 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)13 (+1) 11 (+0)6 (-2)
Skills Religion +5, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Golden yellow topaz (700 gp). Tourmaline (70 gp). Coral (70 gp). Red garnet (70 gp). Obsidian (15 gp). Freshwater pearl (15 gp). Zircon (60 gp). Silver pearl (70 gp). Red-brown spinel (70 gp).


Social Check DCs


Burgell Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his tan boots flare out at the collars, and he perpetually has his kukri ready. His top hat is riddled with cuts and holes. His eyes are green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Burgell does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his mother. When Burgell reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Fighting, Optimist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Burgell Rofferton, Male Gnome Rogue 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Kelter Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and he perpetually has his monstrous two handed axe ready. He is bald on top and has large black tufts of hair around his ears. This blue eyed southerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Kelter Brightmoon, Male Halfling Warrior 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp.


Social Check DCs


Enna Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear tan pants and tee shirts. Her chestnut hair is cut jaggedly and amateurishly. She wears large thick round spectacles.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born a particularly ugly child, much to the horror of her parents. Her family was turned out during the war. She and her family wandered east to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Passionate, Philantrophist. Flaws: Ugly, PTSD. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Enna Ofandrus, Female Elf Warlock 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 6 (-2)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp. 1 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Millicent Astley, Female Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern woman is wearing colorful clothing, dressed as a Adventurer. She has a long golden ponytail with little hanging trinkets. Her eyes are a pleasant hazel.

Personality: She can speak with the recently deceased. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a brothel owner, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. By chance she met her sister recently and the two have been together since.

Motivation: She doesn't get along with people that don't share her tastes; and wants to work out more often

Ideals: Athletic, Gifted, Impeccable. Bonds: Rich, Mentor, Family. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Millicent Astley, Female Human Ranger 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)15 (+2) 14 (+2)10 (+0)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 sp. Chrysoprase (40 gp).


Social Check DCs

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