Pelt Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who dresses well, wearing pastel shirts, loose pants, and blazers most of the time, she is not a threatening figure. Her fur is cinnamon and curly. Her eyes are a pleasant green.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a brothel owner, Pelt was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her father and her brother before her, after school she went straight into learning to become a Laborer. She now owns her own business.
Motivation: To be a Farmer again; and expand her business
Flaws: Shy. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp.
Caramip Welber, Female Gnome [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and dresses like a well dressed Junk Dealer does. Her skin is also unnaturally pale. Her golden hair is well kept. Her eyes are blue.
Personality: She is almost excessively polite to everyone, even when angry. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Caramip took refuge in the old dungeon and found the beat up axe and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by brigands. Caramip was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Someone believes her a fraud; and she is unsatisfied with her job
Flaws: Ugly, Shy. Bonds: Job, Enemies, Nature. Occupation: Junk Dealer
Voice: Breathy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Pog Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright golden hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Pog hails from a village terrorized by drow. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by drow. Pog was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He wants revenge against drow.
Ideals: Joker, Fighting. Flaws: Insane. Bonds: Enemies, Nature. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
Robbie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She prefers to wear flannel. She has no hair. Her ears are large.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She enjoys reading and quiet.
History: Her mother raised her in a mountain cabin. She moved from fad to fad and when she turned 15 she discovered dancing. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Impeccable, Logical, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 50 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 20000 sp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). An abacus with copper, silver and gold markers (90 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp).
Solomon Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He wears his white hair up in a very large beehive style do. His green eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.
History: Born in the south to a Mason, Solomon learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Mason.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Disciplined. Flaws: Selfish, Impulsive. Bonds: Job, Nature. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 66 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +4
Possessions: 4000 gp. Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
