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Thoradin Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a grey poncho over his likewise colored trousers and shirt. He keeps his red hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Thoradin reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thoradin Goblinbane, Male Dwarf Barbarian 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)10 (+0) 10 (+0)4 (-3)
Skills Insight +2, Performance -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp. Amethyst (40 gp).


Social Check DCs


Oriff Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her whole body is exceptionally muscular. Her hair is golden, silky, and of moderate length. She is very pretty but has cold, dead eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving Animals are drawn to her, and she is able to talk to them.

History: Oriff was born with her mother's beautiful face. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Unemployed they were divorced and she won custody of their son. She worked as a Mercenary, and she later adopted a second son.

Motivation: Doesn't want to be a Mercenary and was forced into it by her family.

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Oriff Fallack, Female Dwarf Ranger 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 390 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Eberk Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He wears dark leathers with embroidery. With bright red hair and a scraggly beard. His amber eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in a small island village. He moved out east to avoid the crime he committed. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and marry his sister to traveling adventurers

Flaws: Insomniac, Secretive. Bonds: Criminal record, Nature, Family. Occupation: Shoemaker

Voice: Sore throat, cough

Attributes [hide]

Eberk Bigtoe, Male Dwarf Wizard 12
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 50 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Persuasion +4, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 3000 gp. Hematite (9 gp). Sard (20 gp). Rhodochrosite (9 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolen Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a yellow tunic with brown highlights, and long violet pants that bunch up around his shoes. His black hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Rolen was born with his father's beautiful face. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and a deep hatred of illithids

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Slave, Enemies, Adventurer. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Rolen Berevan, Male Half-Elf Bard 2
Medium (5'1") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1400 sp.


Social Check DCs


Lone Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered shortspear and tarnished rapier as well. He has no fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the east to a Stableman, Lone learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Joker. Flaws: Ugly, Insane. Bonds: Job. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lone Of Clay, Male Tabaxi Bard 8
Medium (5'5") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)18 (+4) 16 (+3)11 (+0)
Skills Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Goblin, Sylvan, Giant, Celestial
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 1500 gp. Fiery yellow corundum (900 gp). 1 Minor magic item.


Social Check DCs

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