Nirgel Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He has styled his dark red hair well, parting it to the left. His black eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Cook, but he was a colossal failure. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new animal trainer responsibilities is difficult
Flaws: Shy, Disease, Greedy. Bonds: Attractive, Rich, Job. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 1 Full Plate. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Breastplate.
Geoffrey Rutland, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a grey collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His brown hair is kept up in a ponytail inside a top hat. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Rich, Immigrant. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp. Brown-green garnet (140 gp). 1 Masterwork Common Melee.
Henry Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. His long white hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of drow once and for all.
History: Henry was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently he has begun working with bootleggers and crooks.
Motivation: He wants revenge against drow.
Flaws: Insomniac. Bonds: Attractive, Enemies, Family, Criminal record. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Chalcedony (30 gp).
Eleanor Beitz, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her eyes are likewise amber.
Personality: She is almost excessively polite to everyone, even when angry. She would rather hide behind her crafts than deal with other people.
History: Eleanor lived on a farm with her father, near the main road leading to a nearby town. Eleanor liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To unite with her sister; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Family, Nature. Occupation: Bowyer
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 56 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
Possessions: 120 pp. Large well-done wool tapestry (200 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item.
Ownka Heiser, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is typically in her Courier uniform. Beneath her clothing is a huge mess of scar tissue. With bright chestnut hair. Her blue eyes are slightly larger than normal.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Ownka is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was very strict, and drilled into her lessons on being the perfect lady. She ran away from her former home and has been making her living as a Courier for the past few years.
Motivation: Her relatives are trying to arrange a marriage; and nothing but the best is good enough for her
Ideals: Impeccable, Gifted. Bonds: Job, Slave, Family. Occupation: Courier
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 3 (-4) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 390 gp. 1 Masterwork Common Melee.
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