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NPC Generator

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Advanced [show]


Ida Mori, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. Her golden hair is cut short with large spiked bangs in the front. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She believes the world needs to unite to get rid of gnolls once and for all.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want her driven away; and revenge

Flaws: Ugly, Greedy, Disease. Bonds: Enemies, Immigrant. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ida Mori, Female Half-Elf Warlock 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears professional attire. His beige fur is lengthy. His copper eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His martial abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Religious, Enemies. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Dynamic Moon, Male Tabaxi Wizard 12
Medium (6'7") Tabaxi, Lawful Evil (CR 12)
Armor Class 11
Hit Points 51 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 8 (-1)12 (+1)
Skills History +7, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Aquan, Elven, Goblin
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Denholm, Female Human [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. She sports silver long hair. Her eyes are gray.

Personality: Her tongue was cut out and she uses sign language. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Juliana grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Juliana. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry her sister to traveling adventurers; and seeks redemption

Flaws: Disease, Ugly. Bonds: Criminal record, Rich, Family. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Juliana Denholm, Female Human Adept 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Mozfel Astley, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His skin is also unnaturally pale. His red hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the south, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Military, Immigrant. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Mozfel Astley, Male Half-Orc Barbarian 4
Medium (6'5") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +1, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp. Brown-green garnet (50 gp).


Social Check DCs


Nurkara Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'9" and wears silk and lounges about seductively. She keeps her chestnut hair in a flapper bob. Her eyes are amber and catlike.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in the north. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She moves from town to town, unable to find a place to settle.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Nurkara Bofdann, Female Dwarf Cleric 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 17 (+3)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 100 gp.


Social Check DCs

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