Meriele Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears suspenders and tan workpants. Her shirt is green, and she wears a heavy tan leather apron most of the time. Her white hair is braided into rings. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She comes from a rich western family. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is compelled to act according to her religious beliefs; and she is greedy
Ideals: Logical. Flaws: Addict. Bonds: Attractive, Religious, Rich. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Druidic, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp.
Therlin Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her auburn hair has been sun bleached extensively. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She also is a firm believer in the womanly ideal.
History: She was always a brilliant, if unscrupulous mind. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Logical. Flaws: Depressed, Impulsive, Insane. Bonds: Attractive. Occupation: Butcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 290 gp.
Aasathra Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a worn and beaten armor. Her silver crest is kept up in a ponytail inside a feathered hat. Her gold eyes dart from person to person to random spaces in the air.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a minor phobia of water and hates getting wet.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Aasathra and her spouse have recently divorced.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious, Mentor. Occupation: Masseuse
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 19)
Armor Class 11
Hit Points 13 (19d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 4 (-3) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon, Halfling, Goblin
Attacks Melee +6 / 5d8+0, Ranged +7 / 5d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 21000 gp. Brass mug with jade inlays (600 gp). Silver chalice with lapis lazuli gems (150 gp). Silver comb with moonstones (500 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Black velvet mask with numerous citrines (150 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Cloth of gold vestments (150 gp). A silver and pearl hairclip (40 gp). Jeweled electrum ring (6000 gp). Fire opal pendant on a fine gold chain (1500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). 1 Major magic item.
Fivin Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'9". He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is thinning but still full. He has gleaming, smiling brown eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fivin took refuge in the large cave and found the beat up sai and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fivin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Nature, Enemies. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2400 sp.
Joan Blakeley, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing colorful clothing, dressed as a Merchant. Her white hair is heavily combed to the right. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is irascible and easily irritated. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Gifted from a young age, Joan studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She's since become an addict/alcoholic.
Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Family, Job. Occupation: Merchant
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 1 Masterwork Common Melee.
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