Euron Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. He wears an eyepatch.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Shepherd profession.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 13)
Armor Class 11
Hit Points 56 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 800 pp. Deep blue spinel (1500 gp). Moonstone (30 gp). Black pearl (1500 gp). Moss agate (13 gp). Amber (120 gp). Pink diamond (4000 gp). Brown-green garnet (120 gp). Eye agate (13 gp).
Randal Langdon, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports grey clothing, slightly heavier than average wear. His hair is auburn and curly. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He feeds upon the attention of others.
History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Poor, Family. Occupation: Mayor
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 160 gp. 1 Masterwork Common Melee.
Anakis Kindness, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears silk and lounges about seductively. Her hair is dark red and curly. She wears round tiny glasses practically rammed into her face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a habit of throwing herself into exceedingly dangerous situations.
History: Anakis was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She is untrained/undisciplined, which makes her dangerous.
Motivation: To prove her worth to the world; and to find somewhere to settle down
Flaws: Selfish, Insane, Impulsive. Bonds: Attractive. Occupation: Sailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 15000 cp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Jacoba Barney, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a perfectly clean shirt and pair of pants. She has brown hair. Her eyes are likewise hazel.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Marry her brother to traveling adventurers; and she uses money and sex appeal to get what she needs
Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Attractive, Family, Rich. Occupation: Stableman
Voice: Italian accent
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Kansif Hartford, Female Half-Orc [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears silk and lounges about seductively. Her silver hair is lengthy. Her fierce brown eyes like to dwell on things.
Personality: She is calm most of the time but flees social interaction. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Carter arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kansif took refuge in the ruined castle and found the beat up scythe and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Revenge.
Flaws: Shy. Bonds: Attractive, Enemies, Rich, Nature. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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