Bimpnottin Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a blue and brown robe with the hood down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'4" when asserting herself. Her hair is long and black with streaks of white, and is pulled back with small blue clips. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Bimpnottin embodies much of what other species detest in the Gnomes. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born at the edge of vast island. Her childhood dream was to be a Interpreter, but she was a colossal failure. She has achieved small success as a Stableman.
Motivation: Marry her brother to traveling adventurers; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 69 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.
Hamil Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a red and violet handkerchief worn on his right side. His white hair is lengthy. His eyes are blue and beady.
Personality: This man loves writing and to teach people writing more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Hamil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He has never given up on his writing dream.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic, Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Soapmaker
Voice: Spanish accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 11 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 6 (-2) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Jane Darby, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. She has moderate length brown hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She will rave to anyone who will listen. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born on a small isolated farm. Jane abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and she is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Poor, Attractive, Adventurer, Nature. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven, Celestial, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 700 sp.
Barendd Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized amber on his left hand. He sports a long red beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has built up a small fortune and can afford his own way.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and money/treasure
Ideals: Philantrophist. Flaws: Insane, Ugly. Bonds: Rich, Criminal record. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 94 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 18 (+4) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Draconic, Abyssal
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Coral (120 gp). Golden yellow topaz (300 gp). Sard (20 gp).
Kali Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a lot of dark rich colors, with gold accents. She has done her best to style her purple hair to look like a famous performer. She wears large thick round spectacles.
Personality: She snorts whenever she laughs or is feeling confident. Flattery will make her almost putty in your hands.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has passion for adventuring and risk
Flaws: Selfish, Greedy. Bonds: Attractive, Poor, Adventurer. Occupation: Bellfounder
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Giant
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 12000 sp. Violet garnet (900 gp). Amethyst (60 gp). Rose (20 gp). Bloodstone (20 gp). Obsidian (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!