Merihim Music, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his purple hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is a Succubi in disguise. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to raise his children well; and he has passion for adventuring and risk
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Adventurer, Family. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 800 gp. Lapis lazuli (8 gp). Blue star sapphire (700 gp). Amethyst (40 gp). Onyx (80 gp). White opal (700 gp). Red spinel (40 gp).
Mumpena Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left arm. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her auburn hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She never swears and excessively uses polite adverbs when speaking. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was always a brilliant, if unscrupulous mind. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Rich. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 8)
Armor Class 9
Hit Points 60 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 18 (+4) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Goblin, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1100 gp.
Varis Firahel, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. His eyes are hazel and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gifted from a young age, Varis studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Recently he has begun working with bootleggers and crooks.
Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Criminal record, Religious. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 66 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp.
Thea Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a weathered and beat up set of banded mail beneath an oversized white coat. She wears her silver hair down. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the recently deceased. She would rather hide behind her crafts than deal with other people.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Barbarian school at a young age so that she could practice her druidic talents. She has never given up on her writing dream.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted, Artistic. Flaws: Shy. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 7 (-2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Azurite (12 gp). Coral (150 gp).
Azzakh Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor, and carries daggers. He has dyed his greying black crest a little too much giving a sharp black color. His red eyes peer out from beneath his broad black hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Azzakh was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Azzakh's father didn't care for him much, and the feeling was mutual. He was granted druidic powers by his dying sister.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Artistic, Gifted. Flaws: Antagonistic. Occupation: Mason
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 900 gp. Aquamarine (700 gp). Azurite (4 gp). Aquamarine (700 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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