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Advanced [show]


Nuraval Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. His black hair, when down, is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 6 years old his parents immigrated from the east. He helped his mother out around the business and became quite the natural. He has taken up work as a Servant and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: PTSD. Bonds: Poor, Slave, Job, Immigrant. Occupation: Servant

Voice: Timid voice

Attributes [hide]

Nuraval Fireforge, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)12 (+1) 7 (-2)10 (+0)
Skills Acrobatics +5, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +0

Possessions: 600 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A small bag of saffron. (80 gp). 6 Acid flasks.


Social Check DCs


Gardain Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear ponchos typically of a light grey in addition to tight pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His fierce gray eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Gardain is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gardain lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gardain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His religion dominates his actions; and half-elven compassion

Flaws: Emotional, Racist. Bonds: Family, Religious, Enemies. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Gardain Eversharp, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 6 (-2)14 (+2)
Skills Nature +3, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 9000 cp. Cloth of gold vestments (70 gp). Finely wrought small gold bracelet (50 gp). Silver chalice with lapis lazuli gems (70 gp).


Social Check DCs


Sun Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized topaz on his right hand. His gray fur is braided into rings. He has green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Shepherd, Sun learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job, Nature. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Sun Wind, Male Tabaxi Adept 2
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Arcana +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Breena Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears silk and lounges about seductively. Beneath her clothing is a huge mess of scar tissue. Her red hair is slicked back into a classic pompadour. She has a dull look in her amber eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants to meet her childhood hero

Ideals: Optimist. Bonds: Attractive, Slave, Adventurer, Immigrant. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Breena Wildwander, Female Gnome Wizard 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Giant
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 260 gp.


Social Check DCs


Traubon Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is knotted and matted. His eyes are green and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Traubon studied abroad. Brilliant and gifted he never wanted to apply himself. He struck the Shipwright job and began his own company from there.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist, Gifted. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Traubon Glanhig, Male Dwarf Paladin 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)12 (+1) 17 (+3)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs

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