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NPC Generator

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Advanced [show]


Don Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His long blonde hair is drawn into a two foot long braid. His eyes are green and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Barrister, who enjoyed hunting, Don was taken on many hunting expeditions. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Nature, Rich. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Don Connors, Male Half-Elf Rogue 5
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antrara Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a worn and beaten armor. Her crest is bronze and very short. Her gold eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food she seems plenty friendly. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She has achieved small success as a Interpreter.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Antrara Turnuroth, Female Dragonborn Cleric 10
Medium (6'5") Dragonborn, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 42 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 6 (-2)17 (+3) 18 (+4)13 (+1)
Skills Investigation +7, Stealth +6
Senses Passive Perception 14
Languages Common, Druidic, Sylvan, Gnome
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Flask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a large pastel mantle and cape that has been intricately interwoven into her black robe. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a rose on it. She has moderate length red fur. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a small toy that she constantly fidgets with.

History: She got into the Merchant business at a young age. After coming to the age of reason, Flask took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She struck the Merchant job and began her own company from there.

Motivation: To prove her worth to the world; and balancing her hectic life and new merchant responsibilities is difficult

Ideals: Optimist, Gifted. Flaws: Addict, Impulsive. Bonds: Job. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Flask Wind, Female Tabaxi Barbarian 4
Medium (5'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Mantus Pain, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. This black eyed northerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Assassin

Voice: Complex vocabulary, royal

Attributes [hide]

Mantus Pain, Male Tiefling Fighter 17
Medium (6'0") Tiefling, Chaotic Good (CR 17)
Armor Class 10
Hit Points 122 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 10 (+0)18 (+4)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3

Possessions: 400 pp. Moss agate (7 gp). Sardonyx (20 gp). Eye agate (7 gp). Alexandrite (1000 gp). Tourmaline (80 gp). Chrysoberyl (80 gp). Jade (80 gp). Chrysoberyl (80 gp). Hematite (7 gp). Alexandrite (1000 gp). Obsidian (7 gp). Eye agate (7 gp). Banded agate (7 gp). Rose (20 gp). Peridot (20 gp). Jade (80 gp). Violet garnet (1000 gp). Violet garnet (1000 gp). Rich purple corundum (900 gp). Golden pearl (80 gp). Chalcedony (20 gp). Chrysoberyl (80 gp). Iolite (20 gp). Jet (80 gp). Chrysoprase (20 gp). Lapis lazuli (7 gp). Moss agate (7 gp). 1 Medium magic item.


Social Check DCs


Raam Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of monstrous two handed axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has built up a small fortune and can afford his own way.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Rich, Criminal record. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Raam Larceny, Male Tiefling Commoner 8
Medium (5'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 17 (+3)19 (+4)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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