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NPC Generator

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Advanced [show]


Dondon Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. His red hair has been sun bleached extensively. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He misses his home and complains about the freezing weather, even in summer.

History: He was born in a small desert village. He has had some formal writing training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Addict, Insane. Bonds: Immigrant, Nature. Occupation: Farmer

Voice: Eastern European accent

Attributes [hide]

Dondon Greenbottle, Male Halfling Ranger 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 13 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 7 (-2)10 (+0) 16 (+3)8 (-1)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. Onyx (50 gp). Chrysoprase (50 gp). Iolite (50 gp).


Social Check DCs


Verna Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She has a large white mantle and cape that has been intricately interwoven into her grey robe. Her hair is long and red with streaks of auburn, and is pulled back with small white clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village she learned the ways of the warrior from her father. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Logical, Fighting. Flaws: Racist. Bonds: Poor, Attractive. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Verna Tallfellow, Female Halfling Paladin 4
Small (2'8") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 gp.


Social Check DCs


Elizabeth Hayden, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born into a rich family. A few years later when the east was not economically sound they moved to her current location. She now travels the world, in search of power and loot.

Motivation: She wants revenge against orcs; and she has money and likes to spend it

Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Rich, Adventurer, Enemies. Occupation: Laborer

Voice: Pirate accent

Attributes [hide]

Elizabeth Hayden, Female Human Sorcerer 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)13 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp.


Social Check DCs


Cockaby Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this eastern man wears silk and lounges about seductively. He has dyed his greying golden hair a little too much giving a sharp golden color. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was raised in a desert tribe. In his 10th year, his parents were killed by a giants raid, leaving Cockaby alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and many giants want him driven away

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Enemies, Nature. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Cockaby Fapplestamp, Male Gnome Warlock 14
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 15
Hit Points 112 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 18 (+4)10 (+0) 10 (+0)10 (+0)
Skills Performance +5, Stealth +9
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 4d6-3, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 600 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (600 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Solid gold idol (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Fire opal pendant on a fine gold chain (1500 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1500 gp).


Social Check DCs


William Barney, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he prefers to wear flannel. His broad hat is riddled with cuts and holes. This gray eyed northerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Marshal business at a young age. A gifted student he started as a Architect, but he got bored and became a Marshal. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Entrepeneur, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

William Barney, Male Human Adept 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 4 (-3)13 (+1) 13 (+1)12 (+1)
Skills Athletics +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Obsidian (16 gp). 1 Breastplate.


Social Check DCs

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