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NPC Generator

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Advanced [show]


Seraphina Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of flails, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her red hair is kept up in a ponytail inside a broad hat. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is extraordinarily eccentric. When she's not drinking or sleeping the drinks off, she's doing painting.

History: A powerful slaver made her what she is. She went to a religious school and was inspired by the priests there in charitable deeds. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Attractive, Mentor, Religious. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Seraphina Jamjar, Female Halfling Sorcerer 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)10 (+0) 17 (+3)12 (+1)
Skills Deception +4, Insight +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Phelaia Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a green shirt with thin grey vertical stripes and black pants. She wears a top hat to cover her moderate length white hair. Her red eyes lackadaisically let the world flow into them.

Personality: While she acts the brute, she is far gentler than she would appear. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was raised in a white middle class family as the only child. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by giants. Phelaia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Enemies, Criminal record. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Phelaia Enigma, Female Tiefling Warrior 8
Medium (4'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 39 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)13 (+1) 10 (+0)19 (+4)
Skills Intimidation +7, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp. Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rurik Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is also unnaturally pale. With a patchy black beard and wild black hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: Rurik lived on a farm with his father, near the main road leading to a nearby town. Rurik was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Family, Religious. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Rurik Glanhig, Male Dwarf Wizard 10
Medium (4'1") Dwarf, True Neutral (CR 10)
Armor Class 11
Hit Points 59 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)18 (+4) 13 (+1)13 (+1)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon, Terran, Draconic, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444332000

Possessions: 1400 gp. Black pearl (900 gp). Brown-green garnet (100 gp). Tiger eye turquoise (11 gp). Red spinel (100 gp). Sardonyx (70 gp).


Social Check DCs


Anthony Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has wavy chestnut hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Military. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Anthony Schwartz, Male Half-Elf Sorcerer 9
Medium (5'6") Half-Elf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 26 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1500 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Nora Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her auburn hair in a pixie cut. Her skin is flawless and her brown eyes scan people very quickly.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She got into the Interpreter business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Interpreter work with an outfit from a few towns over. Interpreter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Expand her business.

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Rich, Job. Occupation: Interpreter

Voice: Nasally tone

Attributes [hide]

Nora Bloodkith, Female Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)13 (+1) 11 (+0)6 (-2)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 150 gp. 1 Climber’s kit.


Social Check DCs

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