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NPC Generator

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Advanced [show]


Frouse Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His chestnut hair is styled in orderly dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. Over the years he perfected his riding and shooting skills. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Ideals: Athletic, Impeccable. Bonds: Rich, Religious, Military, Nature. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Frouse Oomtrowl, Male Gnome Ranger 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Anselm Middleton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy red hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many giants want him driven away.

Ideals: Justice. Flaws: Addict. Bonds: Rich, Religious, Enemies. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Middleton, Male Human Fighter 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 18 (+4)11 (+0)
Skills Religion +3, Survival +6
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Zepar Strength, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears a sleeveless long coat of deep green leather and dull white iron scale mail, and is pretty ugly. He sports a flattop hair cut. He has gleaming, smiling red eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Zepar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Zepar was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy. Bonds: Military, Family, Rich. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Zepar Strength, Male Tiefling Warlock 12
Medium (5'3") Tiefling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 53 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 8 (-1)18 (+4)
Skills Athletics +5, History +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 4000 gp. Star ruby (1500 gp). Alexandrite (1400 gp). Moss agate (13 gp). Hematite (13 gp). Violet garnet (1400 gp). Black opal (1500 gp). Citrine (30 gp). Jasper (30 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Power, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Locksmith. His brown hair is lengthy. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts.

Ideals: Artistic. Flaws: Ugly, Emotional, Disease. Bonds: Immigrant, Nature. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Modean Power, Male Tiefling Monk 12
Medium (5'3") Tiefling, Lawful Good (CR 12)
Armor Class 12
Hit Points 66 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +4

Possessions: 3000 gp. Hematite (12 gp). Fiery yellow corundum (1100 gp). Sardonyx (60 gp). Moonstone (60 gp). Golden yellow topaz (200 gp). Star rose quartz (60 gp). Golden yellow topaz (200 gp). Star rose quartz (60 gp). White opal (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beast In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Shepherd does. His lavender fur is drawn into a tight pony tail with a skull scrunchie. His green eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He now mingles about in high society.

Motivation: Expand his business; and to be a layabout again

Ideals: Athletic. Flaws: Fearful, Disease. Bonds: Job, Rich. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Beast In the Wind, Male Tabaxi Monk 2
Medium (5'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)11 (+0) 8 (-1)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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