Varis Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He wears a colorful flower in his golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Varis took refuge in the large cave and found the beat up trident and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Nature, Rich. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Druidic, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ûkbûk Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He keeps his red hair in a flapper bob. His hazel eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.
History: Ûkbûk was born with his mother's beautiful face. A few years later when the north was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 11)
Armor Class 10
Hit Points 81 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Giant
Attacks Melee +9 / 3d8+5, Ranged +4 / 3d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 700 gp. A necklace of small pink pearls (4000 gp). Gold dragon comb with red garnet eye (1500 gp). 1 Minor magic item. 1 Minor magic item.
Fargrim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. He has done his best to style his auburn hair to look like a famous performer. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.
Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk
Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Unemployed
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 400 gp. 1 Climber’s kit.
Mara Casilltenirra, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her silver hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. As long as the job gets done she does not care how it got done.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To clean up the streets; and to protect her home
Ideals: Professionalism. Bonds: Attractive, Guardian, Military. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 6 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 210 gp.
Shadow In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her yellow fur is kept up in a ponytail inside a Stetson hat. She wears large thick round spectacles.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to raise her children well; and an old rival family wants her found
Ideals: Artistic, Fighting, Entrepeneur. Bonds: Mentor, Family. Occupation: Bookbinder
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 21000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
