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NPC Generator

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Advanced [show]


Sun Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her fur is yellow and curly. Her yellow unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Around other people she will do her best to conceal her emotions and appear jolly.

History: From birth she was tutored by a cruel and relentless mentor. Her father was very strict, and drilled into her lessons on being the perfect lady. She is searching for what she claims is her rightful reward.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Impeccable. Flaws: Disease, Depressed, Shy. Bonds: Mentor. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Sun Of Storm, Female Tabaxi Adept 1
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)12 (+1) 9 (-1)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Pelt Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who likes to wear brown tank tops with blue skirt. Her orange fur is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is able to make almost anything out of random pieces of junk.

History: She was born to a criminal king-pin and mafia family Pelt was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pelt decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has since lost track of the people in her past.

Motivation: A deep hatred of illithids; and revenge

Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Criminal record, Family. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Pelt Shoe, Female Tabaxi Druid 3
Medium (6'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 8 (-1)14 (+2) 17 (+3)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp.


Social Check DCs


Adrik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.

History: Adrik hails from a village terrorized by dire rats. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Disciplined, Gifted. Bonds: Enemies, Slave. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Adrik Gorunn, Male Dwarf Paladin 3
Medium (4'5") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)13 (+1) 15 (+2)5 (-3)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Dreali Holimion, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a large blue jacket. His red hair and beard is wavy and long. His eyes are amber.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and doesn't want to be a glassblower and was forced into it by his family

Flaws: Insane. Bonds: Military, Nature, Adventurer, Family. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Dreali Holimion, Male Elf Rogue 7
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 7 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 5 (-3)15 (+2) 14 (+2)15 (+2)
Skills Athletics +3, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Anderton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey broad hat and grey clothes. He wears his silver hair down. His eyes are amber.

Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with music.

History: He was born to a criminal king-pin and mafia family He has had some formal music training, and achieved minor success. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Criminal record. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Roger Anderton, Male Human Paladin 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 700 sp.


Social Check DCs

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