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Advanced [show]


Vrondiss Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His crest is short and red. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Dragonborn Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Logical. Bonds: Immigrant, Rich, Adventurer. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Vrondiss Dhyrktelonis, Male Dragonborn Cleric 6
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 400 gp.


Social Check DCs


Synthrin Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and sports empty pouches on her belt. Her scarlet crest is still thick. She wears a mask on her face.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Synthrin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends.

Ideals: Philantrophist. Bonds: Religious, Adventurer. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Synthrin Orexijandilin, Female Dragonborn Monk 12
Medium (6'6") Dragonborn, Lawful Evil (CR 12)
Armor Class 11
Hit Points 70 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 7 (-2)12 (+1)
Skills Deception +5, Medicine +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 300 pp. Tiger eye turquoise (16 gp). Deep blue spinel (1500 gp). Jade (130 gp). Iolite (70 gp). Sardonyx (70 gp). Star ruby (500 gp). Azurite (16 gp). Red spinel (130 gp).


Social Check DCs


Srorthen Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fancy green suit. His gold crest is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his father.

History: A powerful brothel owner made him what he is. After coming to the age of reason, Srorthen took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and wants to work out more often

Ideals: Athletic, Gifted, Entrepeneur. Bonds: Attractive, Poor, Mentor. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Srorthen Argenthrixus, Male Dragonborn Ranger 14
Medium (6'4") Dragonborn, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 87 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Deception +7, Persuasion +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 2000 gp. Peridot (70 gp). Azurite (9 gp). Iolite (70 gp). Amber (110 gp). Malachite (9 gp). Banded agate (9 gp). Coral (110 gp). Freshwater pearl (9 gp). Star rose quartz (70 gp). Blue quartz (9 gp). Rhodochrosite (9 gp). Red-brown spinel (110 gp). Coral (110 gp).


Social Check DCs


Armara Tranquil, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a broad hat to cover her moderate length brown hair. She has red eyes and a black hat with a blue feather.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city she treasured whatever gifts she got. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Armara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist. Bonds: Poor, Religious. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Armara Tranquil, Female Tiefling Aristocrat 8
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 8
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)11 (+0) 17 (+3)16 (+3)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 1600 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Sun Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear ponchos typically of a light pastel in addition to tight pants. Her orange fur is drawn into a tight pony tail with a clover scrunchie. This amber eyed southerner is not easily forgotten.

Personality: She is a Glassblower first and foremost. She believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Junk Dealer, who enjoyed hunting, Sun was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sun took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She wants nothing more than to rejoin the army; and further expansion of business

Ideals: Joker. Flaws: PTSD. Bonds: Job, Nature, Military. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Sun Of Spirit, Female Tabaxi Ranger 10
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 8 (-1)9 (-1)
Skills Deception +3, History +4
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1800 gp.


Social Check DCs

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