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Advanced [show]


Trail Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, she is an attractive figure. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her beige fur has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is able to make almost anything out of random pieces of junk.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She has had some formal painting training, and achieved minor success. She was granted martial powers by her dying sister.

Motivation: She desires power and/or immortality; and regain custody of her daughter

Ideals: Gifted, Artistic. Flaws: Cynical. Bonds: Attractive. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Trail Of Ivory, Female Tabaxi Barbarian 1
Medium (4'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 13 (+1)18 (+4)
Skills Arcana +2, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Azzakh Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large black jacket. His feathered hat is riddled with cuts and holes. This red eyed easterner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. When Azzakh reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.

Motivation: Wants to open a new tavern; and he's looking for his big break

Flaws: Ugly, Addict, Fearful. Bonds: Military, Adventurer, Job. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Azzakh Jharthraxyn, Male Dragonborn Expert 2
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)14 (+2) 16 (+3)9 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1200 sp. Solid gold idol (600 gp). Solid gold idol (600 gp).


Social Check DCs


Kelter Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with red colored cloaks and clothing. He wears his brown hair up in a very large beehive style do. His green eyes peer out from beneath his small red hat.

Personality: He is witty, but his monotone delivery comes off as unnerving As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Kelter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kelter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Kelter Brushgather, Male Halfling Fighter 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)11 (+0) 14 (+2)8 (-1)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 500 gp. Jet (80 gp). Azurite (16 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He carries with him a set of scimitars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly black, has prominent grey streaks. His half smiles and violet eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Forgetful. Bonds: Attractive, Guardian, Military. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Orryn Sympony, Male Gnome Sorcerer 8
Small (3'4") Gnome, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 43 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Terran
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1200 gp. Violet garnet (1400 gp). Golden pearl (90 gp). Blue star sapphire (900 gp). Hematite (13 gp). Amethyst (90 gp).


Social Check DCs


Direcris Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His crest is gold and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Detective like his mother before him.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Job, Guardian. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Direcris Nemmonis, Male Dragonborn Rogue 5
Medium (6'5") Dragonborn, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +8 / 2d4+5, Ranged +6 / 2d4+3, Grapple +5

Possessions: 700 gp. Malachite (8 gp). 1 Banded mail. 1 Full Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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