Chem Harm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is brown and curly. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Bounty Hunter and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 380 gp.
Vondal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He typically wears brown cloth garments or leather armor. His chestnut hair is lengthy and is close to two feet long. His eyes are blue.
Personality: Vondal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a Beggar, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and to be a beggar again
Ideals: Extrovert. Bonds: Attractive, Poor, Job, Family. Occupation: Jeweler
Voice: Boston accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp. Fiery yellow corundum (1000 gp).
Vonbin Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Vonbin took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To find somewhere to settle down; and he has money and likes to spend it
Ideals: Joker, Gifted. Flaws: Forgetful, Mundane. Bonds: Rich. Occupation: Bounty Hunter
Voice: Whispers
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 66 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver comb with moonstones (700 gp). Silver chalice with lapis lazuli gems (150 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Brass mug with jade inlays (300 gp).
Callie Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is red and curly. Her brown unseeing eyes seem to look past you.
Personality: Callie hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born at the edge of vast mountains. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is wracked by social anxiety.
Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Rich, Nature. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp.
Aust Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. His hair is cut close to his head. His eyes are violet and catlike.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He left for the east, certain he would find work there.
Motivation: He loathes his own lifestyle; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: Brown-green garnet (120 gp). Brown-green garnet (120 gp). Moss agate (10 gp). 1 Minor magic item.
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