Olivia Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears silk and lounges about seductively. Her hair is long and blonde with streaks of black, and is pulled back with small white clips. Her eyes are a pleasant green.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She feeds upon the attention of others.
History: Olivia was raised in a hard working conservative environment. Her parents enrolled her in a Monk school at a young age so that she could practice her necromantic talents. She struck the Adventurer job and began her own company from there.
Motivation: She feels threatened by others; and find a way to reverse the transformation of her sister
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Family, Job. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 25 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +5
Possessions: 800 gp. White pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shamil Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her long silver hair reaches down to her waist. She is baby faced.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Shamil was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father was a soldier and died while she was still young. Shamil was left her father's suit of armor and trained in its use and care. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She has passion for adventuring and risk; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Greedy. Bonds: Poor, Adventurer, Military, Guardian. Occupation: Soapmaker
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 500 gp.
Pelt Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Jeweler. He has dyed his greying white fur a little too much giving a sharp white color. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a forest tribe. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in longsword use. He has achieved small success as a Jeweler.
Motivation: Someone believes him a fraud; and to be a ruler again
Ideals: Logical, Fighting. Bonds: Job, Nature, Enemies. Occupation: Jeweler
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item.
Alberich Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is thinning but still full. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.
History: Born in the south his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Persistence. Flaws: Insane, Selfish. Bonds: Attractive, Poor. Occupation: Ploughman
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1500 sp.
Makaria Sadness, Female Tiefling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears a green coat over a tan low-cut shirt, and a small hat upon her head. Her dark red hair is greasy and uncared for. She wears a mask on her face.
Personality: Calm and collected, she is a well trained Sailor. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Makaria was born in the south. At a young age she loved to build and create. Through the years after Makaria was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Makaria's mother didn't care for her much, and the feeling was mutual. She now owns her own business.
Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and expand her business
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 130 pp. Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
