Theobald Byron, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in an above average manner. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.
History: Theobald was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by goblins. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Professionalism, Impeccable. Bonds: Attractive, Rich, Enemies. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Ignan, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. An abacus with copper, silver and gold markers (80 gp). Sapphire pendant on gold chain (1100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Diggory Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tattered old clothes. His blonde hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Job, Adventurer, Family. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 13 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: Just what you see.
Kipper Garrick, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He has a very tight haircut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.
History: Kipper was born in the east. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered east to less war torn lands. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Doesn't want to be a Butcher and was forced into it by his family; and wants a kiss
Ideals: Disciplined, Persistence. Flaws: PTSD. Bonds: Has a crush, Family. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: Just what you see.
Salasar Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears bulky black painted plate armor. He has done his best to style his scarlet crest to look like a famous performer. His red eyes lackadaisically let the world flow into them.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Salasar reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Antagonistic, Selfish. Bonds: Military. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 8)
Armor Class 9
Hit Points 34 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +3
Possessions: 100000 cp. 1 Minor magic item.
Quelenna Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor, and carries swords. Her red hair is drawn into a tight pony tail with a clover scrunchie. Her face is covered beneath a completely black helmet.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She served in the navy to pay for her family's outstanding loans. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. After a long history of fighting, Quelenna and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, In love. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 280 gp. 1 Darkwood Buckler.
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