Grai Sydney, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears many layers of old clothing at all times. She has done her best to style her chestnut hair to look like a famous performer. She wears large thick round spectacles.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is an amazing painter.
History: Grai was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Cursed with unlife at a very young age, Grai has worked very hard to control her curse. She now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she wants to meet her childhood hero
Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Gardener
Voice: American accent
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 6000 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). An abacus with copper, silver and gold markers (80 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His brown hair is lengthy and is close to two feet long. He has a dull look in his amber eyes.
Personality: He has always had a great fascination with Dragonborn culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Morkral was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion
Flaws: Racist, Secretive. Bonds: Immigrant, Attractive, Enemies. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 84 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 19 (+4) | 12 (+1) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
Possessions: 1200 gp. Eyepatch with mock eye of sapphire and moonstone (2100 gp). A roughly beaten golden orb (140 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp).
Gerard Beckwith, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly auburn, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerard's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Rich, Attractive. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5
Possessions: 60 pp. Red garnet (110 gp). Obsidian (5 gp). Alexandrite (1000 gp). Lapis lazuli (5 gp). Red garnet (110 gp). Chrysoberyl (110 gp). 1 Minor magic item. 1 Minor magic item.
Delg Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'5". He is well dressed, but even with his fine clothing he looks run-down. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the south. He dropped out of school before completing his studies. He struck the Scribe job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Flaws: Secretive. Bonds: Immigrant, Job. Occupation: Scribe
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 8
Hit Points 92 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 18 (+4) | 8 (-1) | 15 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
Possessions: A roughly beaten golden orb (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (100 gp). Carved bone or ivory statuette (30 gp). 1 Minor magic item. 1 Minor magic item.
Maynild Payton, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting clothing which further accentuates her frame. She wears her red hair down. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Energy wise she seems alert and responsive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her arcane talents. She got away from her former life and has fallen to alcoholism.
Motivation: She wants nothing more than to rejoin the army; and an old rival family wants her found
Ideals: Passionate, Professionalism, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Bellfounder
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
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