Bella Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'2". She wears silk and lounges about seductively. Her white hair is cut short with large spiked bangs in the front. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Bella hails from a village terrorized by gnolls. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want her driven away; and a deep hatred of gnolls
Ideals: Logical. Flaws: Addict, Disease. Bonds: Attractive, Enemies. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barbena Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. Her white hair has been sun bleached extensively. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother was a mechanic, and taught her how to fix just about anything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barbena fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Fighting, Extrovert, Persistence. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Armorer
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 62 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +7
Possessions: 1700 gp. Violet garnet (1500 gp).
Shane Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His chestnut hair and beard is wavy and long. His fierce blue eyes like to dwell on things.
Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He receives visions of the future at random moments
History: He was born into a rich family. After coming to the age of reason, Shane took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Cook
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 67 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 2000 gp. Tiger eye turquoise (6 gp). Deep green spinel (120 gp). Blue sapphire (1600 gp). Rock crystal (60 gp). Azurite (6 gp). Rose (60 gp). Iolite (60 gp). Red spinel (120 gp). Alexandrite (1100 gp). Lapis lazuli (6 gp). Amethyst (120 gp). Rhodochrosite (6 gp). Rich purple corundum (1600 gp). Deep blue spinel (1100 gp). Obsidian (6 gp). White pearl (120 gp). Amber (120 gp). Black pearl (1100 gp). Brown diamond (3000 gp). Alexandrite (1100 gp).
Helja Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair is drawn into a tight pony tail with a card scrunchie. Her face is scarred and worn.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Helja lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is wracked by social anxiety; and to unite with her sister
Ideals: Entrepeneur. Flaws: Ugly, Selfish, Fearful. Bonds: Family. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 26 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 110 pp.
Eiravel Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit, and he perpetually has his whip ready. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.
History: Eiravel was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eiravel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Fighting, Entrepeneur, Persistence. Flaws: Antagonistic, Racist. Bonds: Attractive. Occupation: Blacksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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