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Advanced [show]


Krimmon Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tattered old clothes. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Overbrimming with self-confidence, Krimmon isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the north to a Animal Trainer, Krimmon learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: Sabotage a competitor; and to be a barkeep again

Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Krimmon Bigheart, Male Halfling Wizard 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 2000 cp.


Social Check DCs


Einkil Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. His auburn hair is lengthy. His half smiles and brown eyes are beguiling and draw you in.

Personality: He has always had a great fascination with Gnomish culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Einkil was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Flaws: Racist, Secretive. Bonds: Attractive, Job, Criminal record. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Einkil Orcfoe, Male Dwarf Paladin 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 12 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Undercommon, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp. 1 Chain shirt.


Social Check DCs


William Kirby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. His silver hair is lengthy and is close to two feet long. His gray eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear

Flaws: Ugly, Depressed, Fearful. Bonds: Rich, Nature. Occupation: Crown-heir

Voice: Boston accent

Attributes [hide]

William Kirby, Male Human Ranger 11
Medium (5'7") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 58 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +1 / 3d8-3, Ranged +7 / 3d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown armored body suit, with a simple red line shooting up and back down. He has shaved his head bald. His thin eyebrows rest above his beady brown eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.

History: Born in the north to a Tanner, Nuraval learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Tanner.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Nuraval Burrowfound, Male Dwarf Wizard 11
Medium (4'2") Dwarf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 72 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)11 (+0) 9 (-1)9 (-1)
Skills Sleight of Hand +7, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 2600 gp. Fiery yellow corundum (500 gp). Amber (80 gp).


Social Check DCs


Mozikth Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He is physically well-built. His scarlet crest is lengthy. His ears are large.

Personality: He is fixated on the number 1. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist, Gifted, Persistence. Flaws: Ugly, Insane. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Mozikth Tiammanthyllish, Male Dragonborn Rogue 9
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 23 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)8 (-1) 13 (+1)19 (+4)
Skills Athletics +6, Intimidation +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +7

Possessions: A life-sized copper and silver statuette of a cockatrice. (60 gp). Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs

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