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Advanced [show]


Pelt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Sculptor. His lavender fur, when down, is lengthy. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He works hard and plays hard.

History: He was born several months after his mother was called into army service. Pelt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels threatened by others; and he wants to meet his childhood hero

Flaws: Terse, Hedonist, Fearful. Bonds: Military, Adventurer. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Pelt In the Wind, Male Tabaxi Adept 10
Medium (5'11") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 44 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)8 (-1) 11 (+0)17 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 280 pp. 1 Minor magic item.


Social Check DCs


Ovina Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She wears just a grey suit, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'0" when asserting herself. She has wavy silver hair. She has a tattooed face.

Personality: She is fixated on the number 18. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born on a small isolated farm. Ovina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.

Motivation: She would like to get married and retire; and she is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Rich, Nature, Adventurer, Has a crush. Occupation: Performer

Voice: Speaks with lips pursed

Attributes [hide]

Ovina Fireforge, Female Dwarf Wizard 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 4 (-3)5 (-3)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1600 sp. Violet garnet (400 gp).


Social Check DCs


Egelina Leighton, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She wears a colorful flower in her white hair. Her eyes are likewise green.

Personality: This woman loves dancing and to teach people dancing more than just about anything. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Egelina took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Artistic, Gifted. Bonds: Attractive, Adventurer, Religious. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Egelina Leighton, Female Human Bard 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 7 (-2)15 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, she is an attractive figure. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her yellow fur has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She is the product a well kept family trust fund and as such has never really known need. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest woman in the north; and she has money and likes to spend it

Ideals: Disciplined, Entrepeneur. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Quick Timber, Female Tabaxi Barbarian 10
Medium (4'10") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 102 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 19000 sp. Azurite (7 gp). Rose (70 gp). Black pearl (1500 gp). Red garnet (110 gp). Brown-green garnet (110 gp). Blue quartz (7 gp).


Social Check DCs


Gurdis Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a grey tunic with white highlights, and long black pants that bunch up around her shoes and is in decent physical shape. She keeps her red hair in a pixie cut. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She has always had a great fascination with Tiefling culture. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Gurdis grew up listening to her father's many stories. In her 15th year, her parents were killed by a gnolls raid, leaving Gurdis alone in the world. After a stint in an orphanage, she was adopted. She is untrained/undisciplined, which makes her dangerous.

Motivation: A strong sense of loyalty to Tiefling people; and she is currently in port desperately looking for someone to get her out

Flaws: Racist, Insane. Bonds: Attractive, Adventurer, Enemies, Slave. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Gurdis Daraln, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Athletics +2, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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