Jezean Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right arm. She is wearing a long, black cloak. She sports a flattop crest cut. Her eyes are red and catlike.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Jezean has worked very hard to control her curse. After a long history of fighting, Jezean and her spouse have recently divorced.
Motivation: To clean up the streets; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Justice, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Guardian. Occupation: Bowyer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Gunter Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. He wears a broad hat to cover his moderate length silver hair. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He left for the east, certain he would find work there.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Tailor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item.
Eridred Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. She wears a wide-brimmed hat to cover her moderate length auburn hair. Her blue unseeing eyes seem to look past you.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Eridred was raised in a hard working conservative environment. A freak accident while working with her Laborer mother left her crippled. She has set out to sabotage the competition.
Motivation: To be a Laborer again; and further expansion of business
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Glassblower
Voice: Irish accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 92 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnoll, Terran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Yvonne Asheton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a custom-built plate barding that's adorned with grey lining and desert motifs. She wears her golden hair up in a very large beehive style do. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is obsessed with finding treasure.
History: She was born to loving parents in a slum to the west. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: An old rival family wants her found.
Bonds: Attractive, Job, Adventurer, Poor, Family. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 150 gp.
Ur-Edin Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'3" western man, he is wearing a long, black, dusty cloak. His auburn hair is thinning but still full. He is baby faced.
Personality: Ur-Edin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Extrovert. Flaws: Insane. Bonds: Immigrant, Poor. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: Silver pearl (130 gp). Deep blue spinel (300 gp). Iolite (50 gp). Golden yellow topaz (300 gp).
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