Markosian Dare, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. She has dyed her greying purple hair a little too much giving a sharp purple color. Her eyes are likewise red.
Personality: Always inclined to offer people food she seems plenty friendly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She now spends her time doing works of charity.
Motivation: Expand her business; and sabotage a competitor
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Religious, Attractive, Job. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 85 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Infernal
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +7
Possessions: 2500 gp. Fire opal pendant on a fine gold chain (1300 gp). Fire opal pendant on a fine gold chain (1300 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Cockaby Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man has a large tan mantle and cape that has been intricately interwoven into his yellow robe. He is muscular with a powerful set of arms. He has shaved his head bald. His eyes are green.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Retire the richest man in the south; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 47 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 20 (+5) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Ahrim Violence, Male Tiefling [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his dark red hair to look like a famous performer. His eyes are gold and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Ahrim was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: He seems to be bored by most things; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, Military. Occupation: Apothecary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 90 pp.
Thea Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with feathered hat. She has wavy red hair. Her hazel eyes dart from person to person.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is obsessed with her god.
History: She was born at the edge of vast forest. Over the years she perfected her riding and shooting skills. After a long history of fighting, Thea and her spouse have recently divorced.
Motivation: She feels kind of lost in life; and she is compelled to act according to her religious beliefs
Ideals: Passionate. Flaws: Antagonistic, Depressed. Bonds: Religious, Nature. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Naamah Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. Her blue hair is singed and shortened. Her silver unseeing eyes seem to look past you.
Personality: While she acts the brute, she is far gentler than she would appear. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the west her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new cartwright responsibilities is difficult
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!