Donaar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing a long, green cloak. He is muscular with a powerful set of arms. His copper crest is greasy and uncared for. His fierce gold eyes like to dwell on things.
Personality: Donaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He also has developed a complete distrust of the Ploughman profession.
History: He was born several months after his mother was called into army service. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 7)
Armor Class 8
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item.
Kyle Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears baggy violet pantaloons and a green scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is kept up in a ponytail inside a top hat. He has gleaming, smiling green eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments
History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer. Occupation: Hunter
Voice: Booming voice
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 48 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Ignan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp. Rose (60 gp). Deep green spinel (140 gp). Jade (140 gp). Aquamarine (1000 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pikar Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an entirely red suit with grey socks and a vest with buckled shoes. He has a long golden beard with little hanging trinkets. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Pikar was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to be a masseuse again
Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Job, Adventurer. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1700 sp. 1 Half-Plate.
Five Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His gray fur is heavily combed to the right. His eyes are likewise copper. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the north, but his parents moved at a very young age to the east. Five was born on a far northern mountains where he grew up under the tutelage of his father, an expert Bricklayer. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy.
Flaws: Ugly, Secretive. Bonds: Rich, Guardian, Immigrant. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Antitoxin.
Solomon Conway, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in grey turtlenecks beneath a blue coat with brown slacks. He has wavy silver hair. His gray eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.
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