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Advanced [show]


Jaxi Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She has no crest. Her eyes, though not visible through her cowl, are gold.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Jaxi was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Soapmaker

Voice: Scottish accent

Attributes [hide]

Jaxi Fharngnarthnost, Female Dragonborn Monk 5
Medium (6'4") Dragonborn, Lawful Neutral (CR 5)
Armor Class 7
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 11 (+0)11 (+0) 18 (+4)13 (+1)
Skills Intimidation +4, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1

Possessions: 100 gp. Deep green spinel (40 gp).


Social Check DCs


Seraphina Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has a moderate pudge and is not very fit. She wears her brown hair up in a very large beehive style do. Her green unseeing eyes seem to look past you.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with a lost civilization.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Seraphina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seraphina. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break.

Flaws: Disease. Bonds: Nature, Adventurer, Military, Criminal record. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Seraphina Sunmeadow, Female Halfling Aristocrat 14
Small (3'2") Halfling, True Neutral (CR 14)
Armor Class 15
Hit Points 82 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Arcana +7, Stealth +9
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4

Possessions: 4000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Gold and ruby ring (6000 gp). Gold and topaz bottle stopper cork (600 gp). Silver comb with moonstones (600 gp). Jeweled electrum ring (2000 gp). A roughly beaten golden orb (120 gp). Sapphire pendant on gold chain (2800 gp). Old masterpiece painting (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). 1 Medium magic item.


Social Check DCs


Vadania Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is obsessed with finding treasure.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Meet up once more with her childhood friend; and she is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Gifted. Flaws: Insane, Shy. Bonds: Adventurer. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Vadania Sylvaranth, Female Elf Warlock 2
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)17 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnome, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 140 pp.


Social Check DCs


Jasmine Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her whole body is exceptionally muscular. She sports white long hair. Her hazel eyes are slightly larger than normal.

Personality: She never swears and excessively uses polite adverbs when speaking. When she's not drinking or sleeping the drinks off, she's doing music.

History: Born to a Healer, her father struggled to pay the bills. She has had some formal music training, and achieved minor success. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Retire the richest woman in the north; and meet up once more with her childhood friend

Ideals: Optimist, Artistic, Entrepeneur. Bonds: Immigrant, Poor, Adventurer. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Jasmine Goodbarrel, Female Halfling Druid 4
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)3 (-4) 15 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Agnes Marlee, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair is smooth and relatively long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She never wears the same outfit twice, unless she absolutely has to.

History: The child of a Brewer, who enjoyed hunting, Agnes was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She's repulsed by the PC; and she is greedy

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Seamstress

Voice: Prounounces S like Z

Attributes [hide]

Agnes Marlee, Female Human Monk 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)7 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Jet (70 gp). 1 Silk rope.


Social Check DCs

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