Carlin Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears light armors faded through time and improper care. Beneath her clothing is a huge mess of scar tissue. She has a very tight haircut. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised in a white middle class family as the only child. She was taken as a slave by a traveling circus and forced to perform Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and she is currently in port desperately looking for someone to get her out
Flaws: Mundane, Forgetful. Bonds: Slave, Attractive. Occupation: Navigator
Voice: Strong lisp
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 7)
Armor Class 13
Hit Points 39 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. Black star sapphire (1000 gp). Chalcedony (50 gp). Red garnet (80 gp). Red-brown spinel (80 gp). 1 Minor magic item. 1 Minor magic item.
Art Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'2" eastern woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has styled her black fur well, parting it to the left. She wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Art will drive conversation. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Art was born with her father's beautiful face. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to get laid; and she's looking for her big break
Ideals: Extrovert. Bonds: Has a crush, Adventurer, Attractive, Family. Occupation: Barrister
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 71 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ar-Baruk Brownrigg, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western man is wearing a perfectly clean shirt and pair of pants. His brown hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He is a Cook first and foremost. He believes firmly that knowledge should be universal. Ar-Baruk is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Dilettante, but he got bored and became a Cook. He has worked as a Cook like his father before him.
Motivation: Doesn't want to be a Cook and was forced into it by his family; and sabotage a competitor
Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Cook
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 40000 cp.
Kelter Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His white hair is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Sold as a small child to a slaver, Kelter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Mentor, Criminal record. Occupation: Mortician
Voice: French accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: Rose (30 gp). Rose (30 gp). Aquamarine (1000 gp). Violet garnet (1000 gp).
Findex Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her crest is green and very short. She has gold eyes.
Personality: She loves telling others what to do and how they should feel about things. She feeds upon the attention of others.
History: She was born in a small plains village. Findex liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing her hectic life and new Sellsword responsibilities is difficult; and wants to open a new tavern
Ideals: Opinionated, Logical. Bonds: Attractive, Nature, Job. Occupation: Sellsword
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 88 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +4
Possessions: 140 pp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (1400 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
