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Advanced [show]


Edge On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a worn and beaten armor. He keeps his long cinnamon fur kept up in a rat tail. His eyes, though not visible through his cowl, are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. Edge was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Edge decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to be a fisher again

Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Criminal record, Job. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Edge On the Water, Male Tabaxi Fighter 7
Medium (5'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 28 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 9 (-1)11 (+0) 15 (+2)9 (-1)
Skills Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: Rhodochrosite (10 gp). 1 Minor magic item.


Social Check DCs


Left-Handed Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Animal Trainer does. His small hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Animal Trainer in town.

History: Born to a pair of adventurers, Left-Handed grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Shy. Bonds: Job, Adventurer, Rich. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Left-Handed Paws, Male Tabaxi Adept 11
Medium (5'6") Tabaxi, Neutral Good (CR 11)
Armor Class 13
Hit Points 71 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: A pair of silk slippers encrusted with tiny pearls. (180 gp). Silver chalice with lapis lazuli gems (180 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traulam Iranapha, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in an above average manner. She has done her best to style her white hair to look like a famous performer. She wears large thick round spectacles.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Traulam was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Traulam's mother didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC; and a deep hatred of illithids

Ideals: Philantrophist. Flaws: Forgetful, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Traulam Iranapha, Female Elf Paladin 2
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)16 (+3) 4 (-3)12 (+1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Elven, Celestial, Goblin, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 sp.


Social Check DCs


Wiggens Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Disease. Bonds: Criminal record, Nature. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Wiggens Horcusporcus, Male Gnome Ranger 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp.


Social Check DCs


Art Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman dresses like a well dressed Mason does, and sports empty pouches on her belt. Her orange fur is knotted and matted. She is very pretty but has cold, dead eyes.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mason. She has drifted from career to career and currently works as a Mason.

Motivation: She uses money and sex appeal to get what she needs; and sabotage a competitor

Ideals: Philantrophist. Bonds: Job, Attractive, Enemies, Rich. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Art Treat, Female Tabaxi Rogue 10
Medium (4'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 65 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Celestial, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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