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Advanced [show]


Fibblestib Gummen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Seamstress. His auburn hair is knotted and matted. His eyes are amber and beady.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Fibblestib studied abroad. He helped his mother out around the business and became quite the natural. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Fibblestib Gummen, Male Gnome Expert 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 18 (+4)16 (+3)
Skills Medicine +6, Stealth +3
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Sard (20 gp). Star rose quartz (20 gp).


Social Check DCs


Ortegar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ortegar took refuge in the ruined castle and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To settle down with his crush.

Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Nature, Slave. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

Ortegar Sunmeadow, Male Halfling Fighter 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 800 gp. Amethyst (120 gp). Freshwater pearl (13 gp).


Social Check DCs


Oloric Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Armorer, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Oloric was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: To clean up the streets; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Adventurer, Poor, Military, Guardian. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Oloric Graybeard, Male Dwarf Fighter 9
Medium (4'5") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 64 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 4000 sp. Aquamarine (700 gp). Jade (150 gp). Black opal (1500 gp). Red spinel (150 gp). Deep blue spinel (700 gp). Banded agate (9 gp). Alexandrite (700 gp). Red spinel (150 gp).


Social Check DCs


River Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears skinny pants and wears a brown and grey robe with the hood down, she is not a threatening figure. She wears a wide-brimmed hat to cover her moderate length black fur. She has gleaming, smiling copper eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: The child of a Locksmith, who enjoyed hunting, River was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of her brother; and regain custody of her son

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Nature, Family. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

River Peak, Female Tabaxi Warlock 10
Medium (6'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 23 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: Jeweled electrum ring (4000 gp). Golden circlet with four aquamarines (4000 gp). A small bag of saffron. (50 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Black velvet mask with numerous citrines (50 gp).


Social Check DCs


Cloak Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'8" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her right hand appears badly burned and disfigured. She sports a flattop fur cut. She has a tattooed face.

Personality: Abrasive and pushy, she has a hard time making friends. She enjoys reading and quiet.

History: She was raised in a white middle class family as the only child. Through the years after Cloak was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Cloak's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To end her boredom; and she seems to be bored by most things

Ideals: Logical. Flaws: Antagonistic, Mundane. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Cloak Fang, Female Tabaxi Expert 4
Medium (5'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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