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Advanced [show]


Anne Cornish, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear brown clothing when she does not wear armor. Her hair is greying and her face has many wrinkles. This hazel eyed westerner is not easily forgotten.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Further she is a bit of a stoner and is frequently out of it.

History: Anne lived on a farm with her mother, near the main road leading to a nearby town. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She was granted arcane powers by her dying brother.

Motivation: An old rival family wants her found; and to clean up the streets

Ideals: Gifted. Flaws: Addict. Bonds: Family, Guardian. Occupation: Servant

Voice: Low and grunting

Attributes [hide]

Anne Cornish, Female Human Sorcerer 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)16 (+3) 17 (+3)14 (+2)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. 1 Bullseye lantern.


Social Check DCs


Millicent Willoughby, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her chestnut hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.

Personality: She dislikes all the random violence that takes place in the east. A true patriot, Millicent would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born in a small village she learned the ways of the warrior from her father. She struck it rich when she found rare goods in large quantities. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Pacifist, Fighting. Bonds: Attractive, Military, Rich. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Millicent Willoughby, Female Human Cleric 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Oren Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. His eyes are amber and he is always smoking a pipe.

Personality: Eccentric and domineering, Oren will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Athletic, Extrovert. Bonds: Rich, Attractive, Criminal record. Occupation: Bounty Hunter

Voice: Spanish accent

Attributes [hide]

Oren Wildheart, Male Halfling Barbarian 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 200 sp.


Social Check DCs


Shamil Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized topaz on her right hand. She sports golden long hair. She has brown eyes and a tan hat with a grey feather.

Personality: She is overprotective of those who hire her services. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Extrovert. Bonds: Rich, Guardian, Mentor, Immigrant. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Shamil Scheppen, Female Gnome Druid 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 6 (-2)9 (-1)
Skills Investigation +2, Stealth +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 pp.


Social Check DCs


Azzakh Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy black suit. His crest is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of goblins once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his old friends

Bonds: Attractive, Job, Enemies, Poor, Adventurer, Criminal record. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Azzakh Sumnarghthrysh, Male Dragonborn Ranger 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 14
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)13 (+1) 8 (-1)15 (+2)
Skills Animal Handling +2, Athletics +6
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90000 cp.


Social Check DCs

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