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NPC Generator

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Advanced [show]


Drenna Tatum, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a tight fitting white shirt and pants. Her small hat is riddled with cuts and holes. Her green eyes lackadaisically let the world flow into them.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of a Stylist, who enjoyed hunting, Drenna was taken on many hunting expeditions. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She ran away from her former home and has been making her living as a Mortician for the past few years.

Motivation: Balancing her hectic life and new Mortician responsibilities is difficult; and she'd like to take her coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Rich. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Drenna Tatum, Female Half-Orc Druid 10
Medium (6'3") Half-Orc, Lawful Evil (CR 10)
Armor Class 12
Hit Points 46 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Draconic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1300 gp.


Social Check DCs


Ernest Kirby, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He usually wears his grey robe and has his halberd always slung over his shoulder. He has moderate length golden hair. This amber eyed westerner is not easily forgotten.

Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his brother; and he's in love

Flaws: Depressed. Bonds: Attractive, Has a crush, Adventurer, Family. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Kirby, Male Human Warlock 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 18 (+4)13 (+1)
Skills Medicine +6, Nature +4
Senses Passive Perception 14
Languages Common, Terran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 40 gp. 3 Smokesticks.


Social Check DCs


Naal Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with black socks and a vest with buckled shoes. He keeps his golden hair in a flapper bob. His violet eyes dart from person to person.

Personality: Naal is depressed about a lot of things. He tends to be a nihilist. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Artistic. Flaws: Depressed. Bonds: Military, Job, Adventurer. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Naal Martell, Male Half-Elf Commoner 8
Medium (5'5") Half-Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 7 (-2)12 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (2100 gp). 1 Minor magic item.


Social Check DCs


Raam Creed, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his right hand. His dark red hair is kept up in a ponytail inside a feathered hat. He has gleaming, smiling white eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.

History: Raam was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Raam took refuge in the old dungeon and found the beat up lance and armor he uses now. He was granted martial powers by his dying brother.

Motivation: Regain custody of his daughter; and doesn't want to be a brewer and was forced into it by his family

Ideals: Gifted. Bonds: Attractive, In love, Nature, Family. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Raam Creed, Male Tiefling Sorcerer 11
Medium (6'7") Tiefling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 35 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills History +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 400 gp. Embroidered and bejeweled glove (3000 gp). Jeweled gold crown (4000 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Burto Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Burto was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Burto and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Burto Shadowquick, Male Halfling Commoner 10
Small (3'0") Halfling, Neutral Evil (CR 10)
Armor Class 12
Hit Points 27 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Deception +7, Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: Iolite (30 gp). 1 Minor magic item.


Social Check DCs

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