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NPC Generator

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Advanced [show]


John Hailey, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this eastern man wears a simple grey robe with brown stripes complete with hood. His chestnut hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a very good compulsive liar and kleptomaniac.

History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Philantrophist, Fighting, Impeccable. Bonds: Criminal record. Occupation: Healer

Voice: Russian accent

Attributes [hide]

John Hailey, Male Human Wizard 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 90 gp.


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin green vertical stripes and grey pants. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 8 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Flaws: Ugly. Bonds: Job, Adventurer, Immigrant, Poor. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Gerald Beitz, Male Human Warrior 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 8 (-1)8 (-1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4

Possessions: 500 sp.


Social Check DCs


Nella Clare, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She sports white clothing, slightly heavier than average wear. Beneath her clothing is a huge mess of scar tissue. Her long golden hair is drawn into a two foot long braid. Her fierce violet eyes like to dwell on things.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nella is combative with any and all who dare try her patience in the slightest.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Justice. Flaws: Disease. Bonds: Slave, Attractive, Rich. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Nella Clare, Female Half-Orc Expert 1
Medium (4'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Orc, Terran, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp. Bloodstone (30 gp).


Social Check DCs


Alice Wheatley, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She dresses like a well dressed Glassblower does, marred by beers. Her brown hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She cannot resist a sob story and will often dote over anyone who has one.

History: Alice was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 5 years.

Motivation: She loathes her own lifestyle; and balancing her hectic life and new glassblower responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Insane, Depressed. Bonds: Job. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Alice Wheatley, Female Human Rogue 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 15 (+2)18 (+4)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. 1 Simple lock.


Social Check DCs


Vadania Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears violet painted combat armor at almost all times. She has slicked back auburn hair. She has several tiny sapphire earrings on each ear.

Personality: Confrontational and typically high on some drug or another. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She used her abilities to travel the world and help people.

Motivation: She is greedy; and money/treasure

Ideals: Philantrophist, Logical. Flaws: Addict. Bonds: Rich. Occupation: Laborer

Voice: Irish accent

Attributes [hide]

Vadania Conway, Female Half-Elf Fighter 5
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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