Hobart Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is smooth and relatively long. His eyes are hazel.
Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Hobart would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Hobart studied abroad. When Hobart reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end
Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive, Military. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5
Possessions: 12000 sp.
Dustin Halsey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a faded coat and loose pants complete with small hat. With bright chestnut hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Slave, Adventurer. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: 20 pp.
Thomas Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tattered old clothes. His tied-back hair is silver. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised in a desert tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Family. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 80 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Hematite (7 gp). Malachite (7 gp). Azurite (7 gp). Obsidian (7 gp). Silver pearl (140 gp). Red spinel (140 gp). Moss agate (7 gp). Brown-green garnet (140 gp). Moonstone (80 gp). Blue quartz (7 gp).
Justin Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow tunic with violet highlights, and long green pants that bunch up around his shoes, and carries clubs. His red hair is lengthy. He has gleaming, smiling amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by goblins. Justin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Forgetful. Bonds: Rich, Enemies, Job. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 12 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 11 (+0) | 7 (-2) | 14 (+2) | 19 (+4) | 17 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 20000 cp. Eye agate (6 gp). Deep green spinel (110 gp). Violet garnet (600 gp). 1 Minor magic item.
Pelt Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses like a well dressed Mason does. Her fur is yellow and curly. She has hazel eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born on a small isolated farm. Like her father and her brother before her, after school she went straight into learning to become a Mason. She became a Mason soon after.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new mason responsibilities is difficult
Ideals: Athletic, Optimist, Fighting. Bonds: Job, Nature. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 87 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 120 pp. Moss agate (12 gp). Freshwater pearl (12 gp). Moonstone (30 gp). Jet (100 gp). Blue quartz (12 gp). Red spinel (100 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


