Art Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. He wears his red fur up. He has a tattooed face.
Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Stableman in town.
History: Born in the north to a Stableman, Art learned a great deal about his mother's area of expertise. Art liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and further expansion of business
Flaws: Shy. Bonds: Slave, Job, Nature, Family. Occupation: Stableman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Biri Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. Her silver crest is still thick. Her gold unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She receives visions of the future at random moments
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Bounty Hunter, but she got bored and became a Herbalist. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to open a new tavern; and she uses money and sex appeal to get what she needs
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Attractive, Job, Enemies. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
Fallthra Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown shirt with thin black vertical stripes and grey pants. She is portly but not overly obese. She has wavy black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Junk Dealer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.
Motivation: Nothing but the best is good enough for her; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Bonds: Job, Military, Poor. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 56 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 600 gp. Freshwater pearl (4 gp). Jade (60 gp). Moss agate (4 gp). Rock crystal (60 gp).
Dynamic Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane, and she perpetually has her halberd ready. Her cinnamon fur is thinning but still full. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, she is a well trained Locksmith. She is harsh and unforgiving.
History: Born in the south to a Locksmith, Dynamic learned a great deal about her father's area of expertise. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She inherited the family business which she has now maintained for 5 years.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Fighting, Logical. Flaws: Addict, Antagonistic. Bonds: Poor, Job. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 pp. Chrysoprase (50 gp). Blue quartz (16 gp). Silver pearl (110 gp). 1 Masterwork Uncommon Weapon.
Arannis Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear tan tank tops with brown pants. His silver hair is greasy and uncared for. His gray unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Arannis grew up listening to his father's many stories. In his 16th year, his parents were killed by a goblins raid, leaving Arannis alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Flaws: Ugly, Disease. Bonds: Adventurer, Enemies. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
