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Advanced [show]


Geoffrey Norton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up longsword and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's looking for his big break

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Norton, Male Human Barbarian 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp. Large well-done wool tapestry (300 gp). 4 Tanglefoot bags.


Social Check DCs


Anselm Hayes, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Slave, Criminal record. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Hayes, Male Human Ranger 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)17 (+3) 11 (+0)11 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Banded mail.


Social Check DCs


Sammal Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely green suit with black socks and a vest with buckled shoes. His purple hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the west. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sammal took refuge in the large cave and found the beat up longsword and armor he uses now. He was granted divine powers by his dying sister.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Gifted, Logical. Bonds: Attractive, Poor, Nature. Occupation: Slave Trader

Voice: Speaks with back of mouth

Attributes [hide]

Sammal Integrity, Male Tiefling Sorcerer 6
Medium (5'11") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Athletics +5, Religion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Caeldrim Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: A 4'10" western man, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. His black hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: Caeldrim lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Logical, Artistic. Flaws: Disease. Bonds: Family. Occupation: Barrister

Voice: Stutters

Attributes [hide]

Caeldrim Rothenel, Male Half-Elf Monk 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 11 (+0)5 (-3)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. Large well-done wool tapestry (100 gp).


Social Check DCs


Ar-Karo Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a chestnut handlebar mustache and slicked back chestnut hair. His fierce blue eyes like to dwell on things.

Personality: Ar-Karo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.

History: He was born in the west. His psionic abilities were realized during a raid on his village. He left for the west, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and to end his boredom

Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Ar-Karo Hadley, Male Half-Orc Paladin 1
Medium (6'9") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)11 (+0) 9 (-1)13 (+1)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Cloth of gold vestments (160 gp).


Social Check DCs

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