Spear Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. She is muscular with a powerful set of arms. Her white fur, when down, is lengthy. Her eyes, though not visible through her cowl, are hazel.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She misses her home and complains about the freezing weather, even in summer.
History: The child of eastern immigrants she idolized her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. She became a Masseuse soon after.
Motivation: To reunite with her old friends; and balancing her hectic life and new masseuse responsibilities is difficult
Ideals: Disciplined. Bonds: Immigrant, Rich, Job, Adventurer. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 190 gp. 1 Masterwork Common Ranged Weapon.
Bardryn Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing a perfectly clean shirt and pair of pants. Her golden hair is smooth and relatively long. Her gray eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Bardryn embodies much of what other species detest in the Dwarves. She can't help but pocket interesting objects she comes across
History: She was born to a criminal king-pin and mafia family She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Mentor, Adventurer. Occupation: Priest
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 300 gp.
Spring Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. Her lavender fur is kept up in a ponytail inside a Stetson hat. She has amber eyes.
Personality: She can speak with the recently deceased. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Further expansion of business; and balancing her hectic life and new beggar responsibilities is difficult
Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 80 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1900 gp. Azurite (4 gp). Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item.
Adam Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. He has wavy golden hair. His eyes are likewise green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Opinionated. Bonds: Rich, Family, Religious, Mentor. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 gp. Blue quartz (8 gp).
Pijjirik Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He wears a feathered hat to cover his moderate length brass crest. His gold eyes have a joyful gleam in them most of the time.
Personality: This man loves music and to teach people music more than just about anything. He is afraid of women and trembles around them
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Pijjirik took refuge in the large cave and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion
Ideals: Artistic. Flaws: Shy, Racist. Bonds: Immigrant, Nature. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 39 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20 pp.
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