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Advanced [show]


Einkil Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of luck around his neck, and a sai on his belt. His hair, while still mostly black, has prominent grey streaks. His gray unseeing eyes seem to look past you.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of gnolls.

Ideals: Fighting. Flaws: Disease. Bonds: Job, Immigrant, Enemies. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Einkil Burrowfound, Male Dwarf Cleric 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 8
Hit Points 58 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 12 (+1)12 (+1) 5 (-3)13 (+1)
Skills Deception +5, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Dwarven, Sylvan
Attacks Melee +8 / 3d10+4, Ranged +2 / 3d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 15000 sp.


Social Check DCs


Aldous Addington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His brown hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Barkeep. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has worked as a Barkeep like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Aldous Addington, Male Human Rogue 11
Medium (5'5") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 7 (-2)15 (+2)
Skills Arcana +6, Stealth +6
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 60 pp. Banded agate (7 gp).


Social Check DCs


Millicent Lepus, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'7", this woman wears light armors faded through time and improper care. Her white hair is thinning but still full. She has amber eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Millicent hails from a village terrorized by drow. In her 17th year, her parents were killed by a drow raid, leaving Millicent alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and several ex partners dislike her way of doing things and want revenge

Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Millicent Lepus, Female Half-Elf Sorcerer 12
Medium (4'7") Half-Elf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 44 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Persuasion +3, Religion +6
Senses Passive Perception 10
Languages Common, Elven, Druidic, Ignan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 4000 gp. Old masterpiece painting (700 gp). Jeweled gold crown (2000 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (5000 gp). Solid gold idol (1200 gp). Fire opal pendant on a fine gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erevan Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet armored body suit, with a simple brown line shooting up and back down. His white hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. Erevan was born on a far western island where he grew up under the tutelage of his mother, an expert Sage. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Sage

Voice: Irish accent

Attributes [hide]

Erevan Ray, Male Half-Elf Wizard 9
Medium (5'7") Half-Elf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 800 gp. Solid gold idol (1100 gp).


Social Check DCs


Left-Handed In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He sports a flattop fur cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He works hard and plays hard.

History: Born to a Carpenter, his father struggled to pay the bills. Cursed with lycanthropy at a very young age, Left-Handed has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Hedonist, Disease. Bonds: Attractive, Poor. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Left-Handed In the Morning, Male Tabaxi Sorcerer 4
Medium (5'0") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)15 (+2) 17 (+3)16 (+3)
Skills History +4, Stealth +2
Senses Passive Perception 13
Languages Common, Goblin, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 300 gp.


Social Check DCs

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