Arnold Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. With bright brown hair and a scraggly beard. His violet eyes peer out from beneath his Stetson violet hat.
Personality: He snorts whenever he laughs or is feeling confident. Arnold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Since then, he has sought to make the best of life.
Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Bonds: Poor, Family, Criminal record. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Brown-green garnet (120 gp).
Rinn Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a violet tunic with green highlights, and long blue pants that bunch up around her shoes. She has styled her golden hair well, parting it to the right. She has a tattooed face.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Rinn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rinn decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Some 5 years later her spouse died after the birth of her son. Heartbroken, Rinn never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She would like to get married and retire; and seeks redemption
Ideals: Optimist. Bonds: In love, Rich, Criminal record, Has a crush. Occupation: Gardener
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 60 pp.
Morkral Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. His golden hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.
History: Born in the north to a Animal Trainer, Morkral learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is unsatisfied with his job; and his religion dominates his actions
Flaws: Addict. Bonds: Attractive, Job, Religious, Rich. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 33 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1200 gp. Amber (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting yellow shirt and pants. He has moderate length auburn hair. His gray eyes peer out from beneath his top yellow hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Adventurer, Criminal record. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 400 gp. Red spinel (130 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oblar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'1". He wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time. He wears a colorful flower in his chestnut hair. His green eyes are passionate and lively.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Hunter business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Hunter job and began his own company from there.
Motivation: To be a Shoemaker again.
Ideals: Joker, Fighting. Bonds: Attractive, Job. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 8 (-1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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