Jelenneth Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a robe, a symbol of her god around her neck, and a lance on her belt. With bright white hair. She has a tattooed face.
Personality: She is fixated on the number 48. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She always tries to repair and not replace. It was this mentality that drove her into the Miller business.
History: Jelenneth was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Her father was a mechanic, and taught her how to fix just about anything. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Infernal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Darrak Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears baggy grey pantaloons and a black scarf. His auburn hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. When Darrak reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Disease. Bonds: Enemies, Military. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 280 gp. 1 Breastplate.
Nella Blyth, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a black armored body suit, with a simple white line shooting up and back down. Her silver hair is braided into rings. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The war was a terrible time for her, and Nella does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Nella reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Bather
Voice: Sensual and smooth
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 18 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Sun Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman tends to wear a large brown jacket. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She has no fur. Her eyes, though not visible through her cowl, are copper.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Sun enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Sold as a small child to a wizard, Sun was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their daughter. She worked as a Tailor, and she later adopted a second daughter.
Motivation: Wants to raise her children well; and to unite with her brother
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Mentor, Family. Occupation: Tailor
Voice: Australian accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. Coral (50 gp). Black star sapphire (1600 gp).
Qemuel Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He carries with him a set of pickaxes on his belt, each one with a jet on the hilt. He wears his black hair up. His eyes, though not visible through his cowl, are silver.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He invites people to come help in his community garden.
History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He now owns his own business.
Motivation: To be a Navigator again; and he is unsatisfied with his job
Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Gardener
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
