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NPC Generator

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Advanced [show]


Aldous Budd, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and is renowned for his bright grey suits and hats. His right hand appears badly burned and disfigured. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. By chance he met his sister recently and the two have been together since.

Motivation: He has a crush on the local Marshal; and sabotage a competitor

Flaws: Insane. Bonds: Family, Adventurer, Job, Has a crush. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Aldous Budd, Male Human Rogue 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4

Possessions: Moss agate (13 gp). 1 Bullseye lantern.


Social Check DCs


Aramil Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered shortbow and tarnished greatsword as well. His white hair, when down, is lengthy. His eyes are a pleasant hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: Aramil was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Butcher

Voice: Rolls R's

Attributes [hide]

Aramil Siannodel, Male Elf Bard 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 15000 cp. Amethyst (50 gp). Malachite (8 gp). Brown-green garnet (50 gp). 1 Masterwork Musical instrument. 1 Superior lock.


Social Check DCs


Henry Dumph, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey deerstalker hat and grey clothes, and a wedding ring on his left hand. He keeps his golden hair in a flapper bob. His eyes are likewise brown. His teeth are white and perfect.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses divination through singing.

History: Henry was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 15 years.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Optimist, Gifted, Entrepeneur. Bonds: In love, Attractive, Job. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Henry Dumph, Male Human Wizard 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)15 (+2) 9 (-1)12 (+1)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp. Moonstone (70 gp).


Social Check DCs


Quelenna Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is wearing the road beaten gear of a warrior. She is an epitome of beauty. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food she seems plenty friendly. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She is untrained/undisciplined, which makes her dangerous.

Motivation: Many dire rats want her driven away; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Attractive, Enemies, Immigrant. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Quelenna Caphaxath, Female Elf Ranger 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)17 (+3) 12 (+1)8 (-1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Celestial, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nurkara Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are likewise green.

Personality: Abrasive and pushy, she has a hard time making friends. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born several months after her mother was called into army service. Nurkara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Military. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nurkara Broodfist, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)14 (+2) 13 (+1)5 (-3)
Skills Deception -1, Persuasion -1
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 340 gp.


Social Check DCs

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