Dagnal Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She has styled her chestnut hair well, parting it to the left. She is baby faced.
Personality: A skeptical and narcissistic woman, Dagnal's first love is herself. Her second love is also herself. She takes great joy in being the best Weaver in town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: She is greedy; and wants to open a new tavern
Ideals: Impeccable. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Emerald Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. Her fur is greying and her face has many wrinkles. Her eyes are amber.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in a small village she learned the ways of the warrior from her mother. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.
Motivation: To unite with her sister; and she's attracted to the pc
Ideals: Fighting. Flaws: Shy. Bonds: Nature, Family, Has a crush. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 48000 sp.
Gale Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a grey scarf. His red fur is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He got into the Crown-heir business at a young age. Gale abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult.
Ideals: Optimist. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Crown-heir
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 11 (+0) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. A silver and pearl hairclip (40 gp). 1 Minor magic item.
Vanuath Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has shaved his head bald. He has gleaming, smiling blue eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born at the edge of vast desert. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Nature, Rich, Criminal record. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 43 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Draconic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 800 gp. Brown-green garnet (70 gp).
Umpen Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a blue vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His tied-back hair is black. His eyes are likewise brown.
Personality: He is irascible and easily irritated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Umpen was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Umpen's father didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.
Motivation: He desires power and/or immortality; and to settle down with his crush
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Military. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. 1 Minor magic item.
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