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NPC Generator

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Advanced [show]


Lerissa Belief, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is heavily combed to the right. Her eyes, though not visible through her cowl, are gold.

Personality: Her tongue was cut out and she uses sign language. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Lerissa was born on a far western mountains where she grew up under the tutelage of her father, an expert Engraver. She has worked as a Engraver like her father before her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she'd like to take her coworkers down a peg

Flaws: Disease, Fearful, Insomniac. Bonds: Immigrant, Job, Criminal record. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Lerissa Belief, Female Tiefling Paladin 2
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 7 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)15 (+2) 14 (+2)17 (+3)
Skills Acrobatics +6, History +4
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Greethen Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" northern man, he likes to wear ponchos typically of a light green in addition to tight pants. His red crest has been sun bleached extensively. His eyes are red and beady.

Personality: A skeptical and narcissistic man, Greethen's first love is himself. His second love is also himself. He has a small toy that he constantly fidgets with.

History: His mother raised him in a mountain cabin. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Impeccable, Gifted. Flaws: Ugly, Addict, Depressed. Bonds: Nature. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Greethen Beryntolthropal, Male Dragonborn Aristocrat 10
Medium (6'6") Dragonborn, Chaotic Good (CR 10)
Armor Class 8
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)8 (-1) 5 (-3)11 (+0)
Skills Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +2 / 3d6-2, Grapple +1

Possessions: 1300 gp. Alexandrite (600 gp). Coral (40 gp). Jasper (50 gp). Tiger eye turquoise (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He is bristling with hidden weapons, mostly bows and crossbows. His red hair is lengthy and is close to two feet long. His eyes are likewise gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Flaws: Sensitive, Impulsive, Disease, Insomniac. Bonds: Criminal record. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Hunter Melancon, Male Half-Elf Wizard 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 1 Minor magic item.


Social Check DCs


Balimaar Haley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a hunchback. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.

History: He was born in a small island village. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he feels kind of lost in life

Flaws: Ugly, Depressed, PTSD. Bonds: Has a crush, Nature. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Haley, Male Human Ranger 10
Medium (6'6") Human, Neutral Evil (CR 10)
Armor Class 12
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 14 (+2)8 (-1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Orc, Ignan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 70 pp. Fire opal pendant on a fine gold chain (2200 gp).


Social Check DCs


Roywyn Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a slight overbite and is overall scrawny. Her hair is blonde, silky, and of moderate length. Her brown unseeing eyes seem to look past you.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roywyn took refuge in the large cave and found the beat up shortspear and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Justice. Flaws: Disease. Bonds: Attractive, In love, Rich, Nature. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Roywyn Quillsharpener, Female Gnome Paladin 3
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs

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