Mogg Atterton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white deerstalker hat and white clothes. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: Mogg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the west to a Armorer, Mogg learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To end his boredom; and further expansion of business
Ideals: Athletic, Extrovert, Philantrophist. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 12)
Armor Class 11
Hit Points 30 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Orc, Druidic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 300 pp. Eye agate (5 gp). Golden pearl (120 gp). Onyx (70 gp). Malachite (5 gp). Banded agate (5 gp). White opal (1400 gp). 1 Minor magic item.
Varg Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears tattered old clothes. His right hand appears badly burned and disfigured. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur. Flaws: Ugly, Insane, Shy. Occupation: Body Guard
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +4
Possessions: 200 gp.
Susannah Shelby, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'1" and wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her silver hair is well kept. Her violet eyes have a joyful gleam in them most of the time.
Personality: Susannah wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. She hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of her daughter; and expand her business
Ideals: Disciplined. Flaws: Mundane. Bonds: Job, Has a crush, Family. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1200 sp. 1 Half-Plate.
Meriele Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of greataxes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is slicked back into a classic pompadour. She has several tiny sapphire earrings on each ear.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born several months after her father was called into army service. Through the years after Meriele was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Meriele's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Meriele and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting, Philantrophist. Flaws: Secretive, Antagonistic. Bonds: Rich, Military. Occupation: Shipwright
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 47 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp. Iolite (60 gp). Banded agate (4 gp). Jet (40 gp).
Brakka Ryland, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has dyed her greying golden hair a little too much giving a sharp golden color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born several months after her mother was called into army service. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Brakka fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Cynical. Bonds: Attractive, Military. Occupation: Performer
Voice: Booming voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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