Alvyn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan leather gloves, a tan jacket, and tight pants. He has a slight overbite and is overall scrawny. His white hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.
History: When he was but 3 years old his parents immigrated from the east. His first spouse was a Cartwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2
Possessions: 48000 sp. 1 Buckler. 1 Half-Plate.
Patrick Barclay, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown armored body suit, with a simple red line shooting up and back down. He wears his golden hair up. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Patrick's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: He has money and likes to spend it.
Ideals: Joker, Extrovert. Flaws: Antagonistic. Bonds: Rich. Occupation: Sculptor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 240 gp. Moonstone (70 gp). Red spinel (130 gp). Amber (130 gp).
Riardon Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'8". He wears baggy blue pantaloons and a brown scarf. His chestnut hair is thinning but still full. His eyes are green and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Spice Merchant in town.
History: Riardon was born in the south. At a young age he loved to build and create. His first spouse was a Assassin, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: He's repulsed by the PC; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Spice Merchant
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 50 pp.
Smoking Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'10" northern man, he is typically in his Architect uniform. His gray fur is unkempt and raggedy. His yellow eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Depressed. Bonds: Job, Poor, Immigrant. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
Possessions: Just what you see.
Odorr Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is physically well-built. His black hair is long and unkept. His eyes are a pleasant blue.
Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.
History: The child of southern immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 4 years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Ugly, Insane, Hedonist. Bonds: Immigrant, Job. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 11 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 600 gp. Silver chalice with lapis lazuli gems (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!